How strange and
mysterious despite the knowledge of the phenomenon will be playing,
we realized that if we play again in its components break down and
look at it as if we were alien visitors who are trying to understand
the people. What about the man interested in it when 22 people
apparently for no reason after a ball rushing to him to enter into a
major network? Why do people like to watch a movie, even if they know
full well that there was this action as an actor and never learned
their texts by heart, staged explosions, blood and tears and
artificial tears and laughter are not genuine? Why are computer games
that can not even touch them, so popular?
Tell me what you're
playing and I'll tell you who you are?
The science makes us
believe that games make sense, is vital for the development of the
people even. Play and playfulness are invested in him than initially
empty pattern that fills man with his environment, his upbringing,
his capabilities and interests. As a grown man ready developed this
then decides how he play his disposition, even now uses. There is the
father, the son of model trains has almost more fun than the child
himself or there are avid card player, grouped in associations and
"bashing" in their spare time lap after lap.
The
game is sometimes only superficially the pastime. Can play games -
without that we will always remember is - a set of functions to meet
or signaling messages. The game in your spare time can mean rest and
relaxation. If you play alone, you can learn peace; Play several, one
experiences joy, companionship, friendship. In the game but can also
be removed and aggression arise ideally even. For example, in
therapeutic group or role playing stressful situations are simulated
and modeled that can be processed in this way, the patient better
afterwards.
Fight like turning the game takes in some sports,
such as boxing, if the comparison of physical harm. The game can also
mean social demarcation. In a society where people hardly have spare
time on because they have to work around the clock to ensure their
existence can play means luxury, since it requires time. Tennis and
golf were, for example, until well into the 20th Century. Than
elitist sport games where only noble, wealthy districts had access In
the game come next substantive claims quite evident also claims
sovereignty. Some games or playful situations can be measured forces
and the player is quickly becoming the opponent that has to be off.
Then, in the extreme case of a game about winning a game about power
or even a game of life and death.
Often playing for something, such as material goods.
Such geared to match potential value is for example the wager. In
gambling, which deals simply about money, is also seen playing an
abnormal behavior that is known as a disease: the addiction to
gambling. Your lapse players who lose the money game control and are
usually a bet about which they do not have (anymore).
Culture carrier game
What we
play, how we play and what messages we convey this to the outside -
this whole "game phenomenon" is always a reflection of our
society. And so the game is also an expression of our culture. Just
as the people of different cultures, speak different languages,
worship different gods, wear different clothes and make different
kinds of music, as well as their games are different. Yet many games
long ago exceeded cultural and national boundaries, and played in
many countries for thousands of years.
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